
Fully armed with Mk82 Snake Eye Bombs and Cylon Missiles.
Download Raider MK-IIA.................. BEGIN_TRANSMISSION.
It's fast.
It's agile.
It's packed with firepower and has an FTL Jump drive.
It was never meant for human hands to fly.
UNTIL NOW ............
When StarBuck got in a scrap with a Raider, she took it down. Unfortunately, The Raider took her down as well. After making a controlled crash landing dirt side, she went in search of her enemy. The Raider was more or less intact when she found it but its pilot (a biomass that resembled a giant reddish brown slug more or less) was dead. Realizing that she could not long survive the harsh conditions on the planet, she cleaned out the cockpit and began to try to
fire up the Raiders engines.
After a hairy start, Starbuck was able to pilot the captured Raider back to the fleets last known position. By using her own trademark flying skills, she was recognized by the sentry Vipers sent out to intercept the lone enemy ship and made a successful landing aboard the Galactica.
Once aboard the Galactica, the captured Raider was quickly analyzed by the crew from the R & D section. It quickly became apparent that the ship was made to be piloted in the natural prone position of its Bio/Cybernetic pilot. Realizing that they had the ultimate Trojan Horse in their hands, R & D began retrofitting the captured Raider to make it suitable for use by human pilots.
The Raider MK-IIA is the result.
Despite their best efforts, the engineers were not completely successful in their conversion process. The Raider uses a direct cybernetic interface with its pilot which acts as a sort of master CPU for all flight and weapon controls. The slug like brain pilot produces a slime which acts as the conductor between pilot and machine. As this could not be easily replicated, a more conventional method is used.
The Raider MK-IIA is squirrelly as hell in its atmospheric flight characteristics. In fact, it takes a seasoned pilot just to get it off the ground. Once in space though, the MK-IIA flies like a Raider should.
COMMAND KEYS
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1 & 2 Increase/Decrease FTL Jump Distance. Holding Ctrl down and or changing the FTL Factor will increase the increment amount. Increment is (1000meters, 1000000 with Ctrl key held down) multiplied by the FTL Factor
3 & 4 Increase/Decrease FTL Jump Factor
5 = Fires Guns
G = Release Bomb
K = open/close missile bays (The missiles bay must be fully open in order to extend the missile rack.)
Ctrl K = extend/retract missile rack. (The missiles racks must be fully extended in order to fire a missile.)
Ctrl G = Fire Missile
Re-Arming the Weapon hard points
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The bomb attach points are 0-5
The missile attach points are 6-11
JTM ~ Fleet Admiral, Commanding.
.....................END_TRANSMISSION.
NOTES
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If you take the Raider into space you will see that the missiles leave a trail just like in the TV show. Well not just like but as close as Orbiter can do.