OK.
I thought the warp drive for the QJBR was a bit pokey.
This has led me deeper into mathimatical terratory than I ever intended to go. But, since I have "boldly gone" , I thought I might as well share what I found and see how we can apply this to the Warp drive used by the WarpDrive MFD and to other similar types of stardrives in Orbiter.
The "Trek" way of doing things is to control the detonation of matter and anti-matter in a ratio of 1 to 1 inside an electro-magnetic field and then chanell the resulting energy through those magical Dylithium crystals which somehow magnify the output energy. The boosted power is sent to the Warp Engine nacells where the stable Warp field is created by passing the current through a series of coils.
But what is a Warp field ? Put simply, it's a local gravity distortation of the space/time continium. Space in front of the ship gets compressed and as the space behind the ship is stretched out. By manipulating the direction of the field ahead of you, you can change the direction of movement. It's like riding a sled down hill. To go faster, you just compress the space in front of you more. To slow down, you stretch it out or let it return to normal.
Now according to Trek cannon, warp factor 1 is equal to a speed of C. ( 186,000MilesPerSecond or 116,250KmPer second )
Since your speed effectively CUBES with each Warp factor rating, the following chart can be used.
W1 = C
W2 = C8
W3 = C27
W4 = C64
W5 = C125
W6 = C216
W7 = C343
W8 = C512
W9 = C729
I know. It seems fantasticly impossible. But consider this.
If you used a cold fusion reactor to power a series of highly efficient super colliders, you could produce the antimatter you need for the process. You would then need another reactor to power the "magnetic bottle" to contain and chanell the energy resulting from the detonation of matter and anti matter. The actual Warp coils in the nacells themselves are the simplest of all since they are just highly efficient, super strong electro magnets. The matter can be obtained by creating another EM field of lower power to scoop up freely availible Hydrogen atoms or by using a store of Hydrogen from the ship itself.
The REAL question is, how do we get these speeds in Orbiter ?
It seems to me that the only way of doing so is to write the code for the Warp Drive in such a way that it finds the cube of the Warp Factor number and multiplys it by the speed of light as expressed in Km per second.
Now if you go strictly by T.O.S. cannon, the fatest you can go is Warp 9.9 because at that time, they had not tied the Warp coils in with the truely "gee-whiz" impossible to do technology of the Transporters.
Transwarp Drive
Now I haven't bothered to check to deeply into this cannon wise because it really isn't that important as far as Orbiter coding is concened. All you really need to know is that the warp field generators are tied in to massive transporters to "beam" the ship foreward in a given direction to achieve a valocity higher than Warp 9.9
At this point in Trek cannon, the highest Warp factor is an emergancy speed of Warp 14 which can only be sustained for short periods of time before the engines are damaged.
To be Continued ...........