Author Topic: QJ AgroShip  (Read 4716 times)

tgep

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Re: QJ AgroShip
« Reply #30 on: November 18, 2008, 12:52:56 PM »
More tweaks in the works for BETA 3

1) Adding 2 more docking points SPECIFICLY for the MaintPods aft of the bridge block.
2) Minor mesh tweaks for new dock points.
3) XPNDR freq change to Orbiter default value of 113.95
4) Main and Retro flames add in.
5) Data sets for RCS ( rotation ) will be addad but not active for future module build.
6) More antennas on main hull.
" Hand grenades are like RAM. You can never have enough. "

tgep

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Re: QJ AgroShip
« Reply #31 on: November 18, 2008, 04:06:42 PM »
Here is the finalized BETA version.
Delete all previouse scenarios before installing.
You must either have Jons PuddleJumper installed or use another vessel for the included scenario to work.
WinZipped with Orbiter filepath for autoinstall. 8)

I will  likely not be upgrading this vessel any farther. Have fun with her folks !

http://www.4shared.com/file/72123706/83a506de/QJAgroShip_FINAL_beta.html
" Hand grenades are like RAM. You can never have enough. "

ChristopherT

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Re: QJ AgroShip
« Reply #32 on: November 19, 2008, 01:02:37 PM »
Nice work, Guys! Can't wait to try them out when I get back home!

      ChristopherT
'It's a Dog eat Dog world and I'm wearing Milkbone underwear...!'

Captain Rodolphus

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Re: QJ AgroShip
« Reply #33 on: November 19, 2008, 04:39:22 PM »
Wow these are very cool ;D Their also easy and fun to use. Great job on this guys!