What’s in a name?
Did you know you can name your Battlestar?
There is a scenario parameter called NP that allows you to designate a different texture for the nameplate area.
The default name used is Galactica but I have also provided textures for Atlantia, Columbia, Pacifica, Pegasus, Rycon and Triton which just happen to be the Battlestars named in the original TV series.
If you don’t like any of those names you can easily create your own by drawing a new nameplate. The texture size I used was 256 wide by 64 high. After you have create your new nameplate all you have to do is convert it to DXT1 format using the widely available dxtex tool and copy/move it to the Textures2/JTM/QJBay folder.
Ah, but how do you use it.
Simple as baking a cake. Only kidding, it’s a lot easier than baking a cake.
Just add the name of your name new nameplate graphic to the QJBay section of your scenario file.
Example:
NP Triton.dds
The complete scenario entry would be:
This is for the Battle star Triton which is docked to the ISS at the moment.
BS_Triton:QJBay
STATUS Orbiting Earth
DOCKINFO 0:1,ISS
PRPLEVEL 0:1.000 1:1.000
NAVFREQ 578 0 0 0
XPDR 0
NP Triton.dds
END
I chose the Triton for a reason. Notice the name in the first line BS_Triton. It’s important that you do not name a ship the same as another object like say a moon. If it was just Triton, Orbiter gets confused because of the moon named Triton already in it’s database.
Well that’s pretty much it.
Have fun filling the system with many differently named Battlestars.
Jon