Pretty cool.
Now if you added an attach and detach/launch feature you would have a near universal RTF control for any ship. The icing would be a fleet jump capability.
I was just looking at trying to modify the jump to allow jumping to near a planet or other object and then jumping into "standard" orbit.
I just started to take a look so I'm not into it yet. I know that the scenario editor can put a ship into orbit so I was going to take a look at that code to see how it finds and sets all the correct values for object location.
What I picture is a way to set a destination rather then distance for a jump. The biggest problem would be the display for location. Maybe a big pop-up that showed a zoom able solar system map that you moved a cross hair to place the jump. Then has you got close to your planet you could jump into a standard orbit or in the case of an object match velocity and near position.