
This is the Ragtag Fleet "BattleStar". It is a multipurpose battle ship for use in any type of scenario that you might need or want it in. It's very big but despite it's size it maneuvers very well. Come's with a Great bridge complete with the all important planning and navigation table. It carries eight fighters, four multipurpose assault vessels and two mobile command units. It also has the Old school Jump FTL (which I love. 3 AU is just 3 AU lol). But in O '10 you will have to convert to G

) Oh yeah I almost forgot. Did I mention it has missiles? Oh yeah!! Just don't fire them at a planet. You will most likely CTD.
On a side note it was a lot of fun being involved with the creation of these ships and this one is no different. In the initial direction of this project it was more of a retro BSG concept as mentioned previously in this thread. But that didn't pan and I took it in a more Independent direction. I also wanted to showcase some ships that aren't necessarily BSG but at the very same time very JTM and RTF. Below are two separate downloads. The loaded one is just that. But not with what you would think. It's has the QJJosie as the fighter, the QJKrap and the QJRTWM as the mobile command. All are included in this download and I configured all to use the Common texture system for convenience all around. ***If you have the QJJosie or the QJMIS3 this will overwrite your mesh and call for textures from JTM\Common.*** The other two scenarios have the ship empty except for missiles.
The second download is more BSG based and has the ship loaded with Vipers (QJMI), Raptors (QJRap) and two Colonial Transports (QJC1). These are not included in the download but can be found here.
http://yankeeclippersmobile.com/forum/index.php/topic,112.0.html All ships tested in O '06 P1 and O '10.
Instructions for the QJRTFBS:
Keyboard Commands:
Use 9 to Select Attached Ship
Use J to Launch Selected Ship
Use F to Select Panel View (to get back to the bridge hit F8 twice)
Use B to Select Rear looking forward Camera
Use V to Select Reverse-View (looking back, exterior, T docking port 1)
Use O to Select Outside Exterior View (Similar to V and F)
Use C to Set STANDARD THRUST: Restores the Main Engine Thrust to NORMAL
Use W to Set Mains to Practically ZERO (For the Jump) and MAX RCS for stability
Use U to Multiply Default Jump Distance by 10
Use D to Divide Default Jump Distance by 10
Use Main thrust, 1&2 or 3&4 to adjust jump distance.
Use Ctrl F12 to jump.
Ctrl K = Release all ships from fleet jump.
Shift K = Grab ships for fleet jump
Ctrl J = Select launch bay i.e. switch between bays.
Zero = Fire Right Side forward launching Missile.
Ctrl Zero = Fire left Side forward launching Missile.
And since it's included, instructions for the (Admirals Yacht) QJRTWM:
Keyboard
Ctrl - 3 Switches between Warp and FTL drive
K opens/closes the door
Ctrl - K deploys/stows the Ramp
G is the Gear.
Ctrl-F11 enable/disable exotic drive system
Ctrl-F12 engages/disengages exotic drive system
5 switch views
F8 toggle cockpit.
Here it is:
QJRTFBS_LoadedAnd
QJRTFBS_Empty