Author Topic: RTF Lexx class space ship.  (Read 1127 times)

Jon

  • Callsign "Doc"
  • Project Manager
  • *
  • Posts: 1845
  • Why? That's all I ask.
    • Rag Tag Fleet
RTF Lexx class space ship.
« on: August 01, 2010, 01:37:05 PM »
The RTF Lexx
The RTF Lexxis a ship inspired by the Lexxs  as seen on the TV series Lexx and the movies "Tales from a Parallel Universe". It is not the Lexx but rather a ship designed from plans obtained by Caprican Scientist from the crew of the Lexx. The Lexx was a bio-mechanical ship capable of destroying planets with a single burst of its primary weapon. Like the Lexx the RTF Lexx is quite large at 10km but doesn't carry very much personal, equipment or cargo. It is intelligent and only answers to its Captain who has absolute control of Lexx.  It features an  FTL  drive as seen in the series as well as bio-mechanical shuttles know as Moths.

Compatibility:
It was compiled against the 2010  (100606) release version of Orbiter but it has been tested on the 2006P1 build and seems to work just fine.

Dan's UMMU and UCGO are required installs in order to have that functionality although it should work without them. It should go without saying that you will have no cargo or EVA without Dan's add-on.
The cargo capacity is 40  of the standard 1.3x1.3x1.3 meter cargo containers used by Dan's UCGO add-on.  In addition to the UCGO compatibility it has minimal UMMU support in that it can carry 20 UMMU astronauts.  
The Moth can carry 2 UMMU astronauts but no cargo as it is quite small.
Dan's site for download of UCGO: http://orbiter.dansteph.com

A word of warning: The ship was not really designed to be landed and be flown in atmosphere and if you land and eject cargo it will appear on the ground at about the midway point on the ship. This is also the cargo load area. I have included a yellow beacon at this location. If you decide to EVA while landed your astronaut will appear at the docking port at the tail end of the ship. Remember that the RTF Lexx is really big and it can take a long time to get an UMMU from the airlock to the cargo area which is almost 5km away.

Installation:
You do this at your own risk. I am a computer support professional and there is nothing that I can see that would harm or disrupt your computer. That said; it is expected that you have a certain level of ability in the install and removal of software and especially in Orbiter add-ons. Don't go blaming me or my add-on if you frack up your system. If you are unsure about installation then JUST DON"T INSTALL IT. It is that simple.

Installation is pretty simple really. I keep the folder structure intact so all you have to do is decompress into your Orbiter folder and over write files when asked.
Removal is a little trickier because I use  common folders for docs, textures and scenarios. If this is the only add-on of mine you have then remove the following folders and files.
Folders:
In the Doc folder remove the Rag Tag Fleet  folder.
In the Scenarios folder remove the Rag Tag Fleet  folder.
In the Textures2 folder remove the JTM folder.

Files:
In Meshes remove the QJLexx.msh, QJLexxS.msh and QJMoth.msh
In Modules remove the QJLexx.DLL and QJMoth.dll
IN Config\Vessels remove the QJLexx.cfg and QJMoth.cfg

If you have other add-ons of mine and only want to remove this one then remove the files above. DO NOT remove any folders but do remove  the relevant QJLexx and QJMoth files from the Rag Tag Fleet Scenario folder and Rag Tag Fleet Docs folder. Do not remove anything from the Textures2/JTM folder.

Using the add-on.

I've included some basic scenario files with the Lexx in space, on the ground and separate ones with the Moth in space or on the ground.  The Lexx also has a full complement of Moths in one of them.

Flight characteristics in atmo  leave a bit to be desired. It's a spaceship and doesn't have  aerodynamic  control surfaces. This means that  it relies completely on RCS and pure power to fly. That said, it does handle quite nicely but just be aware that  you are not going to glide her in or fly level without using hover thrust.
The Moth on the other had flies  great in atmo and has full aerodynamic surfaces. A word about wings. Wings don't do anything without atmosphere and the Moth is smart enough to know this so it will only flap its wings in atmosphere. Even a really, really thin one where it has limited effect but a flapping Moth is a happy Moth.

Here are all the keyboard functions:
SHIFT key with:
3  Cycle debug FTL values of 1 and 10 meters which can be handy to use at times.
5   Select Shuttle PAD Lexx only

CONTROL  or Ctrl key with:
F8   Shut FTL  HUD on and off  The Moth is default off
F11  Spool up/down  FTL Drive
F12  Jump

Just the Key:
3  FTL Scale factor down
4   FTL Scale factor up
J   Launch Ship
G   Enable/disable auto-dock Lexx Only
5   Cycle though views
F8 Show FTL star animation display from cockpit.

All standard  Orbiter keys are supported.
UMMU keys are supported.
UCGO keys are supported.
***WARNING***
Nothing stops you from doing an EVA or launching shuttles or cargo  while traveling with FTL drive. The problem is that you will leave behind whatever you launch  because it is no longer with the ship and thus in normal space. Of course a big challenge is to eject something while in FTL and then turn around to recover it. I've never been able to do it. Can You?

FTL drive.
On the left side of the main screen is the FTL HUD information. The display is default on. The display is as follows.
Line 1: FTL STATUS
Line 2: OFF-LINE, ON-LINE, OFF-LINE IN: or ON-LINE IN:
Line 3: FTL FACTOR:    ( 1 through 10 and adjusted via the 3 and 4 keys)
Line 4: FTL DRIVE: ENGAGED or DISENGAGED

FTL Navigation
The FTL drive will allow you to travel outside of normal space were normal physics don't apply and you can travel great distances very quickly.

"Flying though hyper space isn't like dusting crops"
Well in this case it kind of is. My FTL drive will get you into the general area of your objective rather than precisely to your objective. The direction of travel  is where you are pointed so target alignment is subject to your skills.

FTL distance traveled.
At FTL factor 1 you travel 100000 meters every Orbiter time cycle. This doesn't sound like a lot but it does get you from the Earth to the Moon in about 1 minute. For the other FTL values I multiply by a number I just picked as reasonable to get you around the solar system. Factor 10 is insane and will get you to Jupiter in minutes. These FTL speeds are nothing like the ones on the TV show because on the show they traveled between solar systems and for us I 'm limited to ours. If at some point in the future Orbiter supports travel between multiple star systems I will adjust my FTL drive accordingly.
FTL  Table
FTL          Distance traveled in meters
   1             100000
   2             100000 * 3
   3             100000 * 5
   4             100000 * 10
   5             100000 * 15
   6             100000 * 20
   7             100000 * 100
   8             100000 * 250
   9             100000 * 500
 10             100000 * 10000 (Jupiter in minuets)

FTL navigation is quite simple and only approximate. I wanted to offer at least some challenge so basically you point and engage the drive. If you are in Earth orbit and want to go to Mars all you do is spool up the drive by pressing Ctrl F11, set the FTL value using the 3 & 4 keys, point yourself at Mars and press Ctrl F12. You will then eventually get into the general Mars area where you will press Ctrl F12 again to get out of FTL.  Getting into a stable orbit is your problem from that point on. All of your velocities at the point of Warp entry are intact so you may have a challenge to get into orbit. You can leave the FTL drive ON-LINE  but it does use fuel so keeping it always ON-LINE is not a good idea unless you like Sun diving. Ctrl F11 toggles between ON-LINE and OFF-LINE.

FTL Key recap
Ctrl F11   Put ON-LINE or OFF-LINE.
3           Decrease FTL value.
4            Increases FTL value.
Ctrl F12   Engage or Disengage the FTL drive.

Moth operations.
Very simple really. Select the Moth pad using Shift 5. If there is no Moth docked you will see a white beacon light at the proper landing area of the selected pad while in external view. The HUD will also show  the selected pad. If there is a Moth docked then pressing J will release the Moth .  If you are setting the pad up for auto-dock then pressing G will do that for you. G will also toggle off auto-dock if on.  The Moth will auto-dock when it is within 2 meters of the pad beacon light. The orientation of the Moth doesn't really matter but it should be at least upright.  In the HUD you will see each pad number and an X or O under it. The X means there is a Moth there and the O means it is free.

Special parameter for the SCN file Lexx only.
There is a FTL FX display that may cause a problem with some graphics cards because it uses a semitransparent texture.  If this is the case you can set the SCN param WSFX to 0  to disable the effect. So in the QJLexx section of the SCN file enter the param WSFX 0 to disable the effect . The default is set to 1 or enabled.

Credits etc.....
I wish to thank the following for their programs and inspiration.
Dr. Schweiger for letting us play with his toy.
All the people that are continuing his work and that have worked on this latest version.
All the people involved with Star Gate Universe  for their TV show.
R. Steven Glanville  for the Anim8or modeling program.
Dennis Krenz for his Anim8or to mesh script.
The members of the Rag Tag Fleet that tested this prior to release.  :-*

Disclaimer
This is a work of fiction intended to compliment Lexx. No infringement on copyrights, ideas or products is intentional on my part. All models other than the ones in Orbiter and Dan's add-ons were created by me based on information and pictures found on the Internet or derived from watching the TV shows. All textures were created by me from scratch or derived from freely available images on the internet. If you are a copyright holder and feel that I have infringed on your rights then feel free to contact me so that we can rectify any issues.  

Everything in this add-on is a Copyright by Jon Marcure 2010 and cannot ever be sold for any reason. Models and textures can be used with my permission although I'm pretty easy on that and only would like credit for them if you do use them.

You can contact me via jtmarcure( at )gmail.com

Have fun with this add-on and remember to be nice to your Moths because they have feelings to. They also might not eat you.

Jon Marcure.
August 1, 2010
« Last Edit: August 02, 2010, 03:50:30 AM by Jon »


Please take a moment to visit our sponsor: Yankee Clippers Mobile Dog Wash and Groom

Aliens control my mind. It's the only reasonable explanation  why I do this.

tgep

  • Callsign " Poobah "
  • Project Manager
  • *
  • Posts: 1494
    • The Palace of The Grand Exhaulted Poobah
Re: RTF Lexx class space ship.
« Reply #1 on: August 01, 2010, 06:45:22 PM »
Actually, it HAS been tested on the 2006P1 build and it works just fine.  :-*
" Hand grenades are like RAM. You can never have enough. "

gamma7897

  • Callsign ~ Shiner
  • Crew
  • *
  • Posts: 77
Re: RTF Lexx class space ship.
« Reply #2 on: October 22, 2010, 01:36:08 AM »
Where do you download it?
If I got an idea, i ask myself HOW IN THE MERRY CHRISTMAS DO I DO IT?

Seahawk72s

  • Callsign " Mr Mac "
  • ALPHA Team
  • *
  • Posts: 360
Re: RTF Lexx class space ship.
« Reply #3 on: October 22, 2010, 01:45:41 AM »
Go up two levels and over to "Fleet Downloads"

http://yankeeclippersmobile.com/forum/index.php/topic,112.15.html

gamma7897

  • Callsign ~ Shiner
  • Crew
  • *
  • Posts: 77
Re: RTF Lexx class space ship.
« Reply #4 on: October 22, 2010, 02:25:54 AM »
yes i found it.

But when i did a search of the whole site the download icons did not show
If I got an idea, i ask myself HOW IN THE MERRY CHRISTMAS DO I DO IT?

gamma7897

  • Callsign ~ Shiner
  • Crew
  • *
  • Posts: 77
Re: RTF Lexx class space ship.
« Reply #5 on: October 22, 2010, 03:13:44 AM »
An amazing ship.

The moths are funny especially the moth instructions. Is that an easter egg? Everyone must be thinking when its far from then they say:
OMG!!!!! :o :o :o :o Thats a bug.

Fantasic ships but from where would the  weapon of mass destruction fire from ON the lexx.

It would be cool to have an effect of that weapon firing.
Altough one bug. When i flew to lexx from earth to the moon and back i used the ftl drive when i landed on earth and launched a moth fling the moth was catapulted into space. fling another one halway around the earth.

I had a similar problem with the battlestar galactica but that was because the viper launch tubes were under the ground.

But now the launch area is far above ground.   HELP!!!!!

It would be cool to have the "mouth"  of the lexx the landing area as a dorr wich can be closed.

I cant do it yet. i am happy to announce that i  am in the progress of learning how to do mods. its only stactic objects so far really simple like a pyramid connectded to a cylinder but hey you have to star somewhere
If I got an idea, i ask myself HOW IN THE MERRY CHRISTMAS DO I DO IT?

Captain Rodolphus

  • Callsign "Shadow"
  • Project Manager
  • *
  • Posts: 1704
Re: RTF Lexx class space ship.
« Reply #6 on: October 22, 2010, 04:13:56 AM »
This isn't a bug but an example of an O thing.  And O isn't really made for FTL so every once in a while something weird is going to happen. So look at your scenarios.  If the Lexx is landed on Earth make sure that the scenario doesn't have the shuttles orbiting Mars or the Moon.  Even though they are attached to a different ship when you release it it can have interesting results.  So maybe you should write your own scn starting with every thing being landed and attaching them there, than proceeding.  Every one FTL's differently so you might want to watch that too.  As far as the other stuff this ship is done.  There are always some ships that you'd like to see this and that but it's the way it goes.  You have to know when to put the brush down.
                                                       Cap



Jon

  • Callsign "Doc"
  • Project Manager
  • *
  • Posts: 1845
  • Why? That's all I ask.
    • Rag Tag Fleet
Re: RTF Lexx class space ship.
« Reply #7 on: October 22, 2010, 04:14:41 AM »
An amazing ship.

The moths are funny especially the moth instructions. Is that an easter egg? Everyone must be thinking when its far from then they say:
OMG!!!!! :o :o :o :o Thats a bug.

No Easter Eggs in Lexx that I know of. Unless you want to count the Zev picture mug.
The only ones I have are some simple ones on the Manifest but no one has mentioned them so maybe they have not found them or don't think of them as Easter Eggs.


Quote
Fantasic ships but from where would the  weapon of mass destruction fire from ON the lexx.
The eyes were the WMD. All the segments in the eyes would open and a giant blast wave would cut the planet in half. Lexx would/could then eat the debris if he wanted to.

Quote
Altough one bug. When i flew to lexx from earth to the moon and back i used the ftl drive when i landed on earth and launched a moth fling the moth was catapulted into space. fling another one halway around the earth.

It might be because when you are planet side and detach a ship it will fall to the ground and sometimes, well generally Orbiter bounces it into space. I also have this happen when I exit a Star Gate and hit the ground at high speed. It's a quirk of Orbiter and I don't know how to get around it at this time.

I had a similar problem with the battlestar galactica but that was because the viper launch tubes were under the ground.
The battlestars were not meant to land so I never set the ground height for them. The Lexx only landed when he was sick or needed to eat and the crew didn't want to blow up the planet. Otherwise he would stay in space and the moths were used as shuttles.

Quote
It would be cool to have the "mouth"  of the lexx the landing area as a dorr wich can be closed.

Lexx was just a quick ship to work out if I could make such a complex model simple enough and good looking enough for the game. It has a few issues because of the size and was never intended as a comprehensive add-on. It really just something to play around with and show others the wild things that can be done with Orbiter.

Quote
I cant do it yet. i am happy to announce that i  am in the progress of learning how to do mods. its only stactic objects so far really simple like a pyramid connectded to a cylinder but hey you have to star somewhere

Cool, I look forward to seeing what you come up with and if you get good enough and the staff thinks you rate and if you want you can have your own development hangar here in the fleet.


Please take a moment to visit our sponsor: Yankee Clippers Mobile Dog Wash and Groom

Aliens control my mind. It's the only reasonable explanation  why I do this.

Jon

  • Callsign "Doc"
  • Project Manager
  • *
  • Posts: 1845
  • Why? That's all I ask.
    • Rag Tag Fleet
Re: RTF Lexx class space ship.
« Reply #8 on: October 22, 2010, 04:26:42 AM »
This isn't a bug but an example of an O thing.  And O isn't really made for FTL so every once in a while something weird is going to  If the Lexx is landed on Earth make sure that the scenario doesn't have the shuttles orbiting Mars or the Moon.  Even though they are attached to a different ship when you release it it can have interesting results. 
I never thought of that but it is spot on. I never understood why O writes the last position of an attached ship rather then taking on the parent ships position. I could do sometime about it but it would cost FPS as it would add a lot of calculations every time cycle and I'm not sure it's worth it.


Please take a moment to visit our sponsor: Yankee Clippers Mobile Dog Wash and Groom

Aliens control my mind. It's the only reasonable explanation  why I do this.

Jon

  • Callsign "Doc"
  • Project Manager
  • *
  • Posts: 1845
  • Why? That's all I ask.
    • Rag Tag Fleet
Re: RTF Lexx class space ship.
« Reply #9 on: October 22, 2010, 04:32:40 AM »
yes i found it.

But when i did a search of the whole site the download icons did not show
I didn't know we had any download icons.

Downloads here are links to a stored file on the server or attachments to a post and I don't think any of those show up in a search.

We really don't have a good or any download manager for that matter. We tried one long ago but it didn't work out. We have so few ships to download that I never felt there was the need for a download manager or search function for downloads.


Please take a moment to visit our sponsor: Yankee Clippers Mobile Dog Wash and Groom

Aliens control my mind. It's the only reasonable explanation  why I do this.

gamma7897

  • Callsign ~ Shiner
  • Crew
  • *
  • Posts: 77
Re: RTF Lexx class space ship.
« Reply #10 on: October 22, 2010, 04:52:47 AM »
sorry wrong word. meant download link.

but beacuse they are differwent from the standard text i have a habbit of calling them icons
If I got an idea, i ask myself HOW IN THE MERRY CHRISTMAS DO I DO IT?